Swords Dance | Normal | | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Cut | Normal | | 50 | 95 | 30 | The target is cut with a scythe or claw. |
Body Slam | Normal | | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Psybeam | Psychic | | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Counter | Fighting | | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Solar Beam | Grass | | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Dig | Ground | | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Agility | Psychic | | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Screech | Normal | | - | 85 | 40 | An earsplitting screech harshly lowers the target's Defense stat. |
Double Team | Normal | | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Leech Life | Bug | | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Flash | Normal | | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute (N) | Normal | | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Sludge Bomb | Poison | | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
Giga Drain | Grass | | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Endure | Normal | | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
False Swipe | Normal | | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Swagger | Normal | | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Attract | Normal | | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Metal Claw | Steel | | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
Synthesis | Grass | | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Hidden Power | Normal | | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Sunny Day | Fire | | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Rock Smash | Fighting | | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
Facade | Normal | | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Nature Power | Normal | | - | - | 20 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Brick Break | Fighting | | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Knock Off | Dark | | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Bullet Seed | Grass | | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
Aerial Ace | Flying | | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Worry Seed | Grass | | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Seed Bomb | Grass | | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
X-Scissor | Bug | | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Energy Ball | Grass | | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. |
Cross Poison | Poison | | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Grass Knot | Grass | | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Bug Bite | Bug | | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Hone Claws | Dark | | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
Venoshock | Poison | | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Round (P) | Normal | | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Struggle Bug | Bug | | 50 | 100 | 20 | While resisting, the user attacks opposing Pokémon. This lowers the Sp Atk stats of those hit. |
Grassy Terrain | Grass | | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Confide | Normal | | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. |
Tera Blast (N) | Normal | | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |